Getting started
Using Alchemist is simple.
First let’s take a quick look at Alchemist when you first open it:
- A: Opens a project
- B: Saves the current project
- C: Saves the current project to a new file
- D: Opens animations and adds them to the list
- E: Exports and processes all animations in the list
- F: Removes selected animations from the list
- G: Sets the output folder for the selected animations
- H: Enables left hand ik/pose for the selected animations
- I: Enables right hand ik/pose for the selected animations
- J: Disables left hand ik/pose for the selected animations
- K: Disables right hand ik/pose for the selected animations
- L: Adds a prefix to the output names of the selected animations
- M: Adds a suffix to the output names of the selected animations
- N: Sets the left hand pose for the selected animations
- O: Sets the right hand pose for the selected animations
- P: Sets the skeleton file for the selected animations
- Q: Adds layers to the selected animations
- R: Deletes selected layers
- S: Opens settings windows
- T: Opens experimental settings window
- U: Opens about window
Processing Animations
Example files are currently provided as a way of showing how to use Alchemist while we work on improving documentation, please see examples.
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