Getting started

Using Alchemist is simple.

First let’s take a quick look at Alchemist when you first open it:

Alchemist UI

  • A: Opens a project
  • B: Saves the current project
  • C: Saves the current project to a new file
  • D: Opens animations and adds them to the list
  • E: Exports and processes all animations in the list
  • F: Removes selected animations from the list
  • G: Sets the output folder for the selected animations
  • H: Enables left hand ik/pose for the selected animations
  • I: Enables right hand ik/pose for the selected animations
  • J: Disables left hand ik/pose for the selected animations
  • K: Disables right hand ik/pose for the selected animations
  • L: Adds a prefix to the output names of the selected animations
  • M: Adds a suffix to the output names of the selected animations
  • N: Sets the left hand pose for the selected animations
  • O: Sets the right hand pose for the selected animations
  • P: Sets the skeleton file for the selected animations
  • Q: Adds layers to the selected animations
  • R: Deletes selected layers
  • S: Opens settings windows
  • T: Opens experimental settings window
  • U: Opens about window

Processing Animations

Example files are currently provided as a way of showing how to use Alchemist while we work on improving documentation, please see examples.